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Joseki Encyclopedia

Latest lessons

13 interactive patterns

Shape-first corner lessons with sequence controls, normal branches, mistake maps, and verified board positions.

Lesson 1

Star Point Kosumi-Tsuke Joseki

The first pattern in the beginner joseki series: star point, small-knight approach, kosumi-tsuke, extension, jump or small knight, then the standing-two three-space extension.

Level
beginner/intermediate
Concepts
territory · base · efficiency
Lesson 2

Double Gun Joseki

A classic star-point lesson: after White's small-knight approach, Black makes the small-knight enclosure, White enters lightly, Black points to protect the corner, and White takes a two-space base.

Level
beginner/intermediate
Concepts
corner enclosure · base · sente · endgame timing
Lesson 3

Star Point Attach-Press Joseki

After the star point and small-knight approach, Black attaches and presses from above to lift the corner stone and build toward the left side.

Level
beginner/intermediate
Concepts
influence · cutting points · base · direction
Lesson 4

Star Point Low Pincer Joseki

After the star point and small-knight approach, Black can pincer instead of defending the corner. The beginner answer is to enter 3-3, take the corner, and jump out instead of crawling low forever.

Level
beginner/intermediate
Concepts
pincer direction · 3-3 entry · efficiency · settlement
Lesson 5

Star Point Special Guard Responses

When Black answers White's small-knight approach with a special corner guard, White should treat the approach stone lightly and move out with the large knight or extra-large knight.

Level
beginner/intermediate
Concepts
light play · efficiency · corner guard · direction
Lesson 6

Star Point 3-3 Invasion Basics

A beginner star-point invasion lesson: White enters the corner, Black blocks one side, and both players learn when to keep crawling, when to choose the double hane, and when to save boundary moves for later.

Level
beginner/intermediate
Concepts
corner life · outside influence · territory · endgame timing
Lesson 7

Star Point 3-3 Direct Extension

A compact star-point 3-3 lesson: after White enters and stands up, Black can extend directly to the outside and White can small-knight into a stable local shape.

Level
beginner/intermediate
Concepts
direct extension · local settlement · tenuki timing
Lesson 8

Star Point Special Plays

A practical star-point supplement: answer the attachment simply, recognize separate wide-approach examples, and treat 2-4 or 2-5 reductions as special-purpose choices.

Level
beginner/intermediate
Concepts
corner profit · direction · efficiency · special cases
Lesson 9

Komoku High Approach Attach-Retreat Joseki

After Black's komoku and White's high approach, Black attaches underneath, retreats to secure the corner, jumps out, and lets White settle with a standing-two three-space extension.

Level
beginner/intermediate
Concepts
corner territory · base · efficiency · timing
Lesson 10

Komoku Low Approach Diagonal Cap Joseki

After Black's komoku and White's low approach, Black caps diagonally, White stands up, Black jumps out, and White settles with a standing-two three-space extension.

Level
beginner/intermediate
Concepts
corner territory · base · solidity · efficiency
Lesson 11

Komoku Low Approach Small Diagonal and Small Knight Joseki

After Black's komoku and White's low approach, Black can answer with a small diagonal for balance or a small knight for speed, while White normally settles first on the side.

Level
beginner/intermediate
Concepts
balance · side base · corner aji · efficiency
Lesson 12

Komoku Low Approach Special Plays

A practical komoku supplement: use the attach-press only when the side direction matters, let White settle efficiently, and avoid low special guards or flying caps that make Black heavy.

Level
beginner/intermediate
Concepts
direction · side base · efficiency · timing
Lesson 13

Komoku Low Approach One-Space Low Pincer Joseki

After Black's komoku, White's low approach, and Black's one-space low pincer, White should move out first; the simple jump-out plan avoids a cramped corner life and keeps the fight playable.

Level
beginner/intermediate
Concepts
outside escape · corner value · sacrifice · reading