Lesson 1 Star Point Kosumi-Tsuke Joseki
The first pattern in the beginner joseki series: star point, small-knight approach, kosumi-tsuke, extension, jump or small knight, then the standing-two three-space extension.
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Level
- beginner/intermediate
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Concepts
- territory · base · efficiency
Lesson 2 Double Gun Joseki
A classic star-point lesson: after White's small-knight approach, Black makes the small-knight enclosure, White enters lightly, Black points to protect the corner, and White takes a two-space base.
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Level
- beginner/intermediate
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Concepts
- corner enclosure · base · sente · endgame timing
Lesson 3 Star Point Attach-Press Joseki
After the star point and small-knight approach, Black attaches and presses from above to lift the corner stone and build toward the left side.
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Level
- beginner/intermediate
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Concepts
- influence · cutting points · base · direction
Lesson 4 Star Point Low Pincer Joseki
After the star point and small-knight approach, Black can pincer instead of defending the corner. The beginner answer is to enter 3-3, take the corner, and jump out instead of crawling low forever.
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Level
- beginner/intermediate
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Concepts
- pincer direction · 3-3 entry · efficiency · settlement
Lesson 5 Star Point Special Guard Responses
When Black answers White's small-knight approach with a special corner guard, White should treat the approach stone lightly and move out with the large knight or extra-large knight.
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Level
- beginner/intermediate
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Concepts
- light play · efficiency · corner guard · direction
Lesson 6 Star Point 3-3 Invasion Basics
A beginner star-point invasion lesson: White enters the corner, Black blocks one side, and both players learn when to keep crawling, when to choose the double hane, and when to save boundary moves for later.
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Level
- beginner/intermediate
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Concepts
- corner life · outside influence · territory · endgame timing
Lesson 7 Star Point 3-3 Direct Extension
A compact star-point 3-3 lesson: after White enters and stands up, Black can extend directly to the outside and White can small-knight into a stable local shape.
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Level
- beginner/intermediate
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Concepts
- direct extension · local settlement · tenuki timing
Lesson 8 Star Point Special Plays
A practical star-point supplement: answer the attachment simply, recognize separate wide-approach examples, and treat 2-4 or 2-5 reductions as special-purpose choices.
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Level
- beginner/intermediate
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Concepts
- corner profit · direction · efficiency · special cases
Lesson 9 Komoku High Approach Attach-Retreat Joseki
After Black's komoku and White's high approach, Black attaches underneath, retreats to secure the corner, jumps out, and lets White settle with a standing-two three-space extension.
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Level
- beginner/intermediate
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Concepts
- corner territory · base · efficiency · timing
Lesson 10 Komoku Low Approach Diagonal Cap Joseki
After Black's komoku and White's low approach, Black caps diagonally, White stands up, Black jumps out, and White settles with a standing-two three-space extension.
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Level
- beginner/intermediate
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Concepts
- corner territory · base · solidity · efficiency
Lesson 11 Komoku Low Approach Small Diagonal and Small Knight Joseki
After Black's komoku and White's low approach, Black can answer with a small diagonal for balance or a small knight for speed, while White normally settles first on the side.
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Level
- beginner/intermediate
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Concepts
- balance · side base · corner aji · efficiency
Lesson 12 Komoku Low Approach Special Plays
A practical komoku supplement: use the attach-press only when the side direction matters, let White settle efficiently, and avoid low special guards or flying caps that make Black heavy.
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Level
- beginner/intermediate
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Concepts
- direction · side base · efficiency · timing
Lesson 13 Komoku Low Approach One-Space Low Pincer Joseki
After Black's komoku, White's low approach, and Black's one-space low pincer, White should move out first; the simple jump-out plan avoids a cramped corner life and keeps the fight playable.
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Level
- beginner/intermediate
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Concepts
- outside escape · corner value · sacrifice · reading